ORBIS: Geospatial Network Model of the Roman World

ORBIS

orbis

The Stanford Geospatial Network Model of the Roman World

reconstructs the time cost and financial expense associated with a wide range of different types of travel in antiquity. The model is based on a simplified version of the giant network of cities, roads, rivers and sea lanes that framed movement across the Roman Empire. It broadly reflects conditions around 200 CE but also covers a few sites and roads created in late antiquity.

The model consists of 632 sites, most of them urban settlements but also including important promontories and mountain passes, and covers close to 10 million square kilometers (~4 million square miles) of terrestrial and maritime space. 301 sites serve as sea ports. The baseline road network encompasses 84,631 kilometers (52,587 miles) of road or desert tracks, complemented by 28,272 kilometers (17,567 miles) of navigable rivers and canals.

Sea travel moves across a cost surface that simulates monthly wind conditions and takes account of strong currents and wave height. The model’s maritime network consists of 1026 sea routes (linking 513 pairs of sites in both directions), many of them documented in historical sources and supplemented by coastal short-range connections between all ports and a few mid-range routes that fill gaps in ancient coverage. Their total length, which varies monthly, averages 192,810 kilometers (119,806 miles). Sea travel is possible at two sailing speeds that reflect the likely range of navigational capabilities in the Roman period. Maritime travel is constrained by rough weather conditions (using wave height as proxy). 158 of the sea lanes are classified as open sea connections and can be disabled to restrict movement to coastal and other short-haul routes, a process that simulates the practice of cabotage as well as sailing in unfavorable weather. For each route the model generates two discrete outcomes for time and four for expense in any given month.

 

The model allows for fourteen different modes of road travel (ox cart, porter, fully loaded mule, foot traveler, army on the march, pack animal with moderate loads, mule cart, camel caravan, rapid military march without baggage, horse with rider on routine travel, routine and accelerated private travel, fast carriage, and horse relay) that generate nine discrete outcomes in terms of speed and three in terms of expense for each road segment. Road travel is subject to restrictions of movement across mountainous terrain in the winter and travel speed is adjusted for substantial grade.

 

Fluvial travel is feasible on twenty-five rivers on two types of boat. Travel speed is determined by ancient and comparative data and information on the strength of river currents. Cost simulations are sensitive to the added cost imposed by movement upriver and, where appropriate, take account of local variation in current and the impact of wind. The river routes are supplemented by a small number of canals. For each route there are four discrete outcomes for time and four for expense.

Overall, the network consists of 2973 base segments for which the model simulates a total of more than 363,000 discrete cost outcomes. The model allows users to generate time and expense simulations for connections between any two sites across different media and for specific means and mode of transport and months of the year. Users are now also able to generate distance cartograms of all or parts of the network that visualize cost (in time or price) as distance from or to a central point, which can be any site in the network. (from http://orbis.stanford.edu/)

 


 

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